Красный цвет в майнкрафт номер

Minecraft цветные коды для чата

Коды цветов для чата MOTD коды цветов Название цвета/описание
§4 u00A74 «dark_red»
§c u00A7c «red»
§6 u00A76 «gold»
§e u00A7e «yellow»
§2 u00A72 «dark_green»
§a u00A7a «green»
§b u00A7b «aqua»
§3 u00A73 «dark_aqua»
§1 u00A71 «dark_blue»
§9 u00A79 «blue»
§d u00A7d «light_purple»
§5 u00A75 «dark_purple»
§f u00A7f «white»
§7 u00A77 «gray»
§8 u00A78 «dark_gray»
§0 u00A70 «black»
§r u00A7r «reset» Сбросить цвет по умолчанию
§l u00A7l Жирный
§o u00A7o Курсивный
§n u00A7n Подчеркнутый
§m u00A7m Зачёркнутый
§k u00A7k Искажённый

This article is about the legacy §-based formatting system. For the modern JSON system, see Raw JSON text format.

A book showing the possible formatting options with the character that performs them.

Formatting codes (also known as color codes) add color and modifications to text in-game.

Text in Minecraft can be formatted with the section sign (§). In Bedrock Edition, the section sign can be entered into signs, world names, books, renaming items and in the chat. In Java Edition, section signs may be used in server.properties, pack.mcmeta, splashes.txt, world titles, and server names. External programs can be used to insert it in other locations.

Usage[]

Text can be formatted using the section sign (§) followed by a character. A § symbol followed by a hex digit in the message tells the client to switch colors while displaying text. In Bedrock Edition, the § symbol can be used in any text input, while in Java Edition, it may be used in server.properties, pack.mcmeta, world titles, and server names.

In Java Edition, if a color code is used after a formatting code, the formatting code is disabled beyond the color code point. For example, §cX§nY displays as XY, whereas §nX§cY displays as XY. Therefore, when using a color code in tandem with a formatting code, ensure the color code is used first and reuse the formatting code when changing colors.

Motd scramble bug.png

In Bedrock Edition, formatting codes persist after a color code. Furthermore, if an obfuscated code is used and a reset code is not used before the end of the line, the client GUI continues to obfuscate text past the MOTD and into the version number display.

Color codes[]

Hex digit to color mapping. Use «§» followed by the corresponding color letter/number; e.g. «§e» gives yellow.

Messages sent from the server to the client can contain color codes, which allow the coloring of text for various purposes.

Code Name Foreground color Background color Equivalent ANSI escape code Version
R G B Hex R G B Hex
§0 black 0 0 0
 #000000
0 0 0
 #000000
e[0;30m
§1 dark_blue 0 0 170
 #0000AA
0 0 42
 #00002A
e[0;34m
§2 dark_green 0 170 0
 #00AA00
0 42 0
 #002A00
e[0;32m
§3 dark_aqua 0 170 170
 #00AAAA
0 42 42
 #002A2A
e[0;36m
§4 dark_red 170 0 0
 #AA0000
42 0 0
 #2A0000
e[0;31m
§5 dark_purple 170 0 170
 #AA00AA
42 0 42
 #2A002A
e[0;35m
§6 gold 255 170 0
 #FFAA00
42 42 0
 #2A2A00
e[0;33m [JE only]
64 42 0
 #402A00
[BE only]
§7 gray 170 170 170
 #AAAAAA
42 42 42
 #2A2A2A
e[0;37m
§8 dark_gray 85 85 85
 #555555
21 21 21
 #151515
e[0;90m
§9 blue 85 85 255
 #5555FF
21 21 63
 #15153F
e[0;94m
§a green 85 255 85
 #55FF55
21 63 21
 #153F15
e[0;92m
§b aqua 85 255 255
 #55FFFF
21 63 63
 #153F3F
e[0;96m
§c red 255 85 85
 #FF5555
63 21 21
 #3F1515
e[0;91m
§d light_purple 255 85 255
 #FF55FF
63 21 63
 #3F153F
e[0;95m
§e yellow 255 255 85
 #FFFF55
63 63 21
 #3F3F15
e[0;93m
§f white 255 255 255
 #FFFFFF
63 63 63
 #3F3F3F
e[0;97m
§g minecoin_gold 221 214 5
 #DDD605
55 53 1
 #373501
[BE only]

Formatting codes[]

Code Name Equivalent ANSI escape code Compatible with Bedrock Compatible with Java
§k obfuscated e[8m Yes Yes
§l bold e[1m Yes Yes
§m strikethrough e[9m No[1] Yes
§n underline e[4m No[1] Yes
§o italic e[3m Yes Yes
§r reset e[0m Yes Yes

The random characters placed after §k are always the same width as the original characters. For example, any random character cycled through where the letter «m» would be wide characters while any random character in the spot of an «i» would be narrow characters.

§r resets the styles of following characters; e.g., §nXXX§rYYY displays as XXXYYY.

Typing[]

  • To enter «§» on Windows with most US/UK English keyboards type Alt + NUMPAD2NUMPAD1 (alt code on cp437) or Alt + NUMPAD7NUMPAD8NUMPAD9. For any other keyboard, the Windows ANSI version Alt + NUMPAD0NUMPAD1NUMPAD6NUMPAD7 often works.
  • If EnableHexNumpad is enabled in the Windows registry, Alt + NUMPAD+ANUMPAD7 (using the main keyboard for «A») works for any language due to it being Unicode.
  • On a Mac with a US keyboard, type ⌥ Option + 6 (or ⌥ Option + 5 for US Extended). For any other keyboard, type ⌥ Option + 00a7.
  • On Linux with the compose key activated, type Composeso. The symbol can also be typed by using Unicode shortcuts: Ctrl + ⇧ Shift + u00a7.
  • To enter «§» on a Nintendo Switch, select languages (globe icon), scroll to the bottom to find the «Symbols» language, and then select Page 2 to find the symbol to the right in the bottom line.
  • For various Android keyboards:
    • Google Keyboard (GBoard): The «§» is under the paragraph «¶» mark. To access, tap the number/symbol button, tap button above «ABC» to access more symbols, then hold down the paragraph key.
    • Samsung Keyboard: The «§» is under the «s» key. To access, hold down on the «s» and then slide over to the «§» mark.
  • For iOS:
    • On the iPad the «§» is under the percent sign. To access, tap the number/symbol button and then swipe down on the percent sign.
    • On the iPhone the «§» is under the ampersand «&». To access, tap the number/symbol button then hold down the ampersand key and slide over to the «§» mark.
  • For Xbox:
    • On the Xbox One the «§» is under the backward P «¶». To access, use the left trigger, hold down A while on ¶ until other options pop up. Move the cursor over to the «§» mark and use A to select.
    • One can also highlight the S key on the standard alphanumeric keyboard, then press and hold the A button to reveal several «alternate» characters, including «§». This method also works on the Windows 10 version.

When part of JSON text, the symbol can be written as u00A7 or u00a7.

Alternatively in Bedrock Edition, the character can be copied from this page (§) and Ctrl + V (Windows) or ⌘ Cmd + V (macOS) can be pressed to paste the character into a book. Note that pasting does not work on everything (e.g. chat, command blocks, world names), and using the JSON format or another method may be necessary.

While in chat in Java Edition, usage of this character disconnects the user, even in ‘offline’ single player mode, and thus cannot be used directly in commands such as /say.

In early Java Edition Classic versions, the character used was & instead of §.[2]

Sample text[]

The following text can be pasted into a Book and Quill (prior to 1.14) to produce what is shown in the picture:

§nMinecraft Formatting§r

§00 §11 §22 §33
§44 §55 §66 §77
§88 §99 §aa §bb
§cc §dd §ee §ff

§rk §kMinecraft
§rl §lMinecraft
§rm §mMinecraft
§rn §nMinecraft
§ro §oMinecraft
§rr §rMinecraft

Use in server.properties and pack.mcmeta[]

In order to get an MOTD colored or formatted, u00A7 must be used instead of §; for example, §5 would be u00A75. The full list of them is listed below.
Colors can be used in conjunction with formatting. The formatting must be done after the color.

Given that pack.mcmeta files accept raw JSON text as descriptions, the usage of § can be replaced by text components with different color and style, though using § still works.

Code Official Name MOTD code Note
§0 Black u00A70
§1 Dark Blue u00A71
§2 Dark Green u00A72
§3 Dark Aqua u00A73
§4 Dark Red u00A74
§5 Dark Purple u00A75
§6 Gold u00A76
§7 Gray u00A77
§8 Dark Gray u00A78
§9 Blue u00A79
§a Green u00A7a
§b Aqua u00A7b
§c Red u00A7c
§d Light Purple u00A7d
§e Yellow u00A7e
§f White u00A7f
§k Obfuscated u00A7k
§l Bold u00A7l
§m Strikethrough u00A7m [Java Edition only]
§n Underline u00A7n [Java Edition only]
§o Italic u00A7o
§r Reset u00A7r
n New line n [a]
  1. Raw JSON only.

Compatibility with older versions[]

Formatting codes can be used in the motd line in a server.properties file, but the section signs must be escaped as u00A7. If a section sign is entered directly, the server replaces it with u00C2u00A7 (§); clients display the u00C2 character as a question mark. Delete the u00C2 character in the MOTD if it comes with a bunch of question marks: this happens if something is not compatible.

Use in custom language packs[]

Formatting codes can be used to color names and description in language files by using § then any of the numbers/letters displayed above. This is also used in end.txt and credits.txt. An example of this is §dDiamond to make the name of a diamond appear as Diamond.

Since Java Edition 1.16, §r can no longer be used to remove italics from custom translation tags within language files. For example, if the translation tag "item.example.test": "§rTest Item" is applied to the Name display data of a custom item ({display:{Name:'{translate:"item.example.test"}'}), it still appears as Test Item rather than simply Test Item. This is not true of any other formatting options.

Use in world names[]

With the use of external tools, such as NBTExplorer, world names can have custom colors and formatting codes. To modify the name, choose the LevelName tag in the world’s level.dat. In this example,[more information needed] LevelName is set to §1R§2e§3d§4s§5t§6o§7n§8e §9C§ar§be§ca§dt§ei§fo§1n§2s.

Additionally, the player can rename the world’s folder to contain one of the codes. In the world selection menu, the specified color or effect appears.

The player can also use a resource pack with a § already in the world name when creating a world and all the user has to do is to change or alter the color code after the §.

In Bedrock Edition, the player is allowed to use a § inside of the world name when creating the world. This allows for using custom colors and formatting codes inside of the world name without having to modify the game.

Use in server names[]

ColouredServer.png

With the use of a third party tool such as NBTExplorer, server names can have custom colors. To utilize this functionality, select the Name attribute in the servers.dat file inside the .minecraft directory using a third party tool. In the following example, the Name tag is set to
§4§lMinecraft §6§lServer:

History[]

Obfuscated Text Comparison.gif

Jigsaw Block (top texture) JE2 BE2.png

This section needs expansion.

You can help by expanding it.
Instructions: A conversion to history table with information about when it was added, when & was changed to §, when it was superseded, etc.

This section is missing information about When was g added to Bedrock Edition?.

Please expand the section to include this information. Further details may exist on the talk page.

Obfuscated format §k has changed 3 times in Java Edition after being introduced in Beta 1.8. On the right is an image of how the obfuscated text of 1234567890abcdefghijklmnopqrstuvwxyz~!@#$%^&*()-=_+{}[] looks in 4 different versions. At first glance, they might look similar, but in reality, there are some differences. One major difference is that as font textures get updated with new characters and symbols, the obfuscated character cycles through more characters. That change can be clearly seen when any character gets obfuscated in versions 1.6.4-1.12.2. However, when 1.13 came out, if the obfuscated format was used on any character, it looped only through the ASCII character set. Nevertheless, an obfuscated character can still add a character to its loop. If a character that matches its dimensions was written into the chat by a player, it is inserted to the loop automatically. As for 1.13+, the whole system got reworked. All characters cycle through all characters that can be written in the game no matter what kind of character is getting obfuscated. The difference is that the condition that identifies similar characters, became more diverse in its identification, which made it include several unicode font characters. This can be spotted in one pixel width characters i!:;., which are the most used characters by players, as they display a unique effect when used with obfuscation rather than it being what it’s for, «Obfuscation». Followed by @~ in older versions.

Trivia[]

  • The color codes almost exactly match, in order, the 16 colors available using a Color Graphics Adapter (CGA), as released in 1981. Only color 6 differs; the value for color 6 in Minecraft –
     #FFAA00
    – differs from that made for CGA –
     #AA5500
    .

References[]

  1. a b MCPE-41729
  2. IRC logs on Archive.org; #minecraft.20090619.log. «P7:43:58 <Notch> Quatroking: want to know a secret?» […] «P7:44:44 <Notch> /say He&1llo&f, world! &bHOW ARE YOU!?» […] «P7:45:52 <Notch> it’s the ega palette, almost» (June 20, 2009, 00:43:58 UTC)

This article is about the legacy §-based formatting system. For the modern JSON system, see Raw JSON text format.

A book showing the possible formatting options with the character that performs them.

Formatting codes (also known as color codes) add color and modifications to text in-game.

Text in Minecraft can be formatted with the section sign (§). In Bedrock Edition, the section sign can be entered into signs, world names, books, renaming items and in the chat. In Java Edition, section signs may be used in server.properties, pack.mcmeta, splashes.txt, world titles, and server names. External programs can be used to insert it in other locations.

Usage[]

Text can be formatted using the section sign (§) followed by a character. A § symbol followed by a hex digit in the message tells the client to switch colors while displaying text. In Bedrock Edition, the § symbol can be used in any text input, while in Java Edition, it may be used in server.properties, pack.mcmeta, world titles, and server names.

In Java Edition, if a color code is used after a formatting code, the formatting code is disabled beyond the color code point. For example, §cX§nY displays as XY, whereas §nX§cY displays as XY. Therefore, when using a color code in tandem with a formatting code, ensure the color code is used first and reuse the formatting code when changing colors.

Motd scramble bug.png

In Bedrock Edition, formatting codes persist after a color code. Furthermore, if an obfuscated code is used and a reset code is not used before the end of the line, the client GUI continues to obfuscate text past the MOTD and into the version number display.

Color codes[]

Hex digit to color mapping. Use «§» followed by the corresponding color letter/number; e.g. «§e» gives yellow.

Messages sent from the server to the client can contain color codes, which allow the coloring of text for various purposes.

Code Name Foreground color Background color Equivalent ANSI escape code Version
R G B Hex R G B Hex
§0 black 0 0 0
 #000000
0 0 0
 #000000
e[0;30m
§1 dark_blue 0 0 170
 #0000AA
0 0 42
 #00002A
e[0;34m
§2 dark_green 0 170 0
 #00AA00
0 42 0
 #002A00
e[0;32m
§3 dark_aqua 0 170 170
 #00AAAA
0 42 42
 #002A2A
e[0;36m
§4 dark_red 170 0 0
 #AA0000
42 0 0
 #2A0000
e[0;31m
§5 dark_purple 170 0 170
 #AA00AA
42 0 42
 #2A002A
e[0;35m
§6 gold 255 170 0
 #FFAA00
42 42 0
 #2A2A00
e[0;33m [JE only]
64 42 0
 #402A00
[BE only]
§7 gray 170 170 170
 #AAAAAA
42 42 42
 #2A2A2A
e[0;37m
§8 dark_gray 85 85 85
 #555555
21 21 21
 #151515
e[0;90m
§9 blue 85 85 255
 #5555FF
21 21 63
 #15153F
e[0;94m
§a green 85 255 85
 #55FF55
21 63 21
 #153F15
e[0;92m
§b aqua 85 255 255
 #55FFFF
21 63 63
 #153F3F
e[0;96m
§c red 255 85 85
 #FF5555
63 21 21
 #3F1515
e[0;91m
§d light_purple 255 85 255
 #FF55FF
63 21 63
 #3F153F
e[0;95m
§e yellow 255 255 85
 #FFFF55
63 63 21
 #3F3F15
e[0;93m
§f white 255 255 255
 #FFFFFF
63 63 63
 #3F3F3F
e[0;97m
§g minecoin_gold 221 214 5
 #DDD605
55 53 1
 #373501
[BE only]

Formatting codes[]

Code Name Equivalent ANSI escape code Compatible with Bedrock Compatible with Java
§k obfuscated e[8m Yes Yes
§l bold e[1m Yes Yes
§m strikethrough e[9m No[1] Yes
§n underline e[4m No[1] Yes
§o italic e[3m Yes Yes
§r reset e[0m Yes Yes

The random characters placed after §k are always the same width as the original characters. For example, any random character cycled through where the letter «m» would be wide characters while any random character in the spot of an «i» would be narrow characters.

§r resets the styles of following characters; e.g., §nXXX§rYYY displays as XXXYYY.

Typing[]

  • To enter «§» on Windows with most US/UK English keyboards type Alt + NUMPAD2NUMPAD1 (alt code on cp437) or Alt + NUMPAD7NUMPAD8NUMPAD9. For any other keyboard, the Windows ANSI version Alt + NUMPAD0NUMPAD1NUMPAD6NUMPAD7 often works.
  • If EnableHexNumpad is enabled in the Windows registry, Alt + NUMPAD+ANUMPAD7 (using the main keyboard for «A») works for any language due to it being Unicode.
  • On a Mac with a US keyboard, type ⌥ Option + 6 (or ⌥ Option + 5 for US Extended). For any other keyboard, type ⌥ Option + 00a7.
  • On Linux with the compose key activated, type Composeso. The symbol can also be typed by using Unicode shortcuts: Ctrl + ⇧ Shift + u00a7.
  • To enter «§» on a Nintendo Switch, select languages (globe icon), scroll to the bottom to find the «Symbols» language, and then select Page 2 to find the symbol to the right in the bottom line.
  • For various Android keyboards:
    • Google Keyboard (GBoard): The «§» is under the paragraph «¶» mark. To access, tap the number/symbol button, tap button above «ABC» to access more symbols, then hold down the paragraph key.
    • Samsung Keyboard: The «§» is under the «s» key. To access, hold down on the «s» and then slide over to the «§» mark.
  • For iOS:
    • On the iPad the «§» is under the percent sign. To access, tap the number/symbol button and then swipe down on the percent sign.
    • On the iPhone the «§» is under the ampersand «&». To access, tap the number/symbol button then hold down the ampersand key and slide over to the «§» mark.
  • For Xbox:
    • On the Xbox One the «§» is under the backward P «¶». To access, use the left trigger, hold down A while on ¶ until other options pop up. Move the cursor over to the «§» mark and use A to select.
    • One can also highlight the S key on the standard alphanumeric keyboard, then press and hold the A button to reveal several «alternate» characters, including «§». This method also works on the Windows 10 version.

When part of JSON text, the symbol can be written as u00A7 or u00a7.

Alternatively in Bedrock Edition, the character can be copied from this page (§) and Ctrl + V (Windows) or ⌘ Cmd + V (macOS) can be pressed to paste the character into a book. Note that pasting does not work on everything (e.g. chat, command blocks, world names), and using the JSON format or another method may be necessary.

While in chat in Java Edition, usage of this character disconnects the user, even in ‘offline’ single player mode, and thus cannot be used directly in commands such as /say.

In early Java Edition Classic versions, the character used was & instead of §.[2]

Sample text[]

The following text can be pasted into a Book and Quill (prior to 1.14) to produce what is shown in the picture:

§nMinecraft Formatting§r

§00 §11 §22 §33
§44 §55 §66 §77
§88 §99 §aa §bb
§cc §dd §ee §ff

§rk §kMinecraft
§rl §lMinecraft
§rm §mMinecraft
§rn §nMinecraft
§ro §oMinecraft
§rr §rMinecraft

Use in server.properties and pack.mcmeta[]

In order to get an MOTD colored or formatted, u00A7 must be used instead of §; for example, §5 would be u00A75. The full list of them is listed below.
Colors can be used in conjunction with formatting. The formatting must be done after the color.

Given that pack.mcmeta files accept raw JSON text as descriptions, the usage of § can be replaced by text components with different color and style, though using § still works.

Code Official Name MOTD code Note
§0 Black u00A70
§1 Dark Blue u00A71
§2 Dark Green u00A72
§3 Dark Aqua u00A73
§4 Dark Red u00A74
§5 Dark Purple u00A75
§6 Gold u00A76
§7 Gray u00A77
§8 Dark Gray u00A78
§9 Blue u00A79
§a Green u00A7a
§b Aqua u00A7b
§c Red u00A7c
§d Light Purple u00A7d
§e Yellow u00A7e
§f White u00A7f
§k Obfuscated u00A7k
§l Bold u00A7l
§m Strikethrough u00A7m [Java Edition only]
§n Underline u00A7n [Java Edition only]
§o Italic u00A7o
§r Reset u00A7r
n New line n [a]
  1. Raw JSON only.

Compatibility with older versions[]

Formatting codes can be used in the motd line in a server.properties file, but the section signs must be escaped as u00A7. If a section sign is entered directly, the server replaces it with u00C2u00A7 (§); clients display the u00C2 character as a question mark. Delete the u00C2 character in the MOTD if it comes with a bunch of question marks: this happens if something is not compatible.

Use in custom language packs[]

Formatting codes can be used to color names and description in language files by using § then any of the numbers/letters displayed above. This is also used in end.txt and credits.txt. An example of this is §dDiamond to make the name of a diamond appear as Diamond.

Since Java Edition 1.16, §r can no longer be used to remove italics from custom translation tags within language files. For example, if the translation tag "item.example.test": "§rTest Item" is applied to the Name display data of a custom item ({display:{Name:'{translate:"item.example.test"}'}), it still appears as Test Item rather than simply Test Item. This is not true of any other formatting options.

Use in world names[]

With the use of external tools, such as NBTExplorer, world names can have custom colors and formatting codes. To modify the name, choose the LevelName tag in the world’s level.dat. In this example,[more information needed] LevelName is set to §1R§2e§3d§4s§5t§6o§7n§8e §9C§ar§be§ca§dt§ei§fo§1n§2s.

Additionally, the player can rename the world’s folder to contain one of the codes. In the world selection menu, the specified color or effect appears.

The player can also use a resource pack with a § already in the world name when creating a world and all the user has to do is to change or alter the color code after the §.

In Bedrock Edition, the player is allowed to use a § inside of the world name when creating the world. This allows for using custom colors and formatting codes inside of the world name without having to modify the game.

Use in server names[]

ColouredServer.png

With the use of a third party tool such as NBTExplorer, server names can have custom colors. To utilize this functionality, select the Name attribute in the servers.dat file inside the .minecraft directory using a third party tool. In the following example, the Name tag is set to
§4§lMinecraft §6§lServer:

History[]

Obfuscated Text Comparison.gif

Jigsaw Block (top texture) JE2 BE2.png

This section needs expansion.

You can help by expanding it.
Instructions: A conversion to history table with information about when it was added, when & was changed to §, when it was superseded, etc.

This section is missing information about When was g added to Bedrock Edition?.

Please expand the section to include this information. Further details may exist on the talk page.

Obfuscated format §k has changed 3 times in Java Edition after being introduced in Beta 1.8. On the right is an image of how the obfuscated text of 1234567890abcdefghijklmnopqrstuvwxyz~!@#$%^&*()-=_+{}[] looks in 4 different versions. At first glance, they might look similar, but in reality, there are some differences. One major difference is that as font textures get updated with new characters and symbols, the obfuscated character cycles through more characters. That change can be clearly seen when any character gets obfuscated in versions 1.6.4-1.12.2. However, when 1.13 came out, if the obfuscated format was used on any character, it looped only through the ASCII character set. Nevertheless, an obfuscated character can still add a character to its loop. If a character that matches its dimensions was written into the chat by a player, it is inserted to the loop automatically. As for 1.13+, the whole system got reworked. All characters cycle through all characters that can be written in the game no matter what kind of character is getting obfuscated. The difference is that the condition that identifies similar characters, became more diverse in its identification, which made it include several unicode font characters. This can be spotted in one pixel width characters i!:;., which are the most used characters by players, as they display a unique effect when used with obfuscation rather than it being what it’s for, «Obfuscation». Followed by @~ in older versions.

Trivia[]

  • The color codes almost exactly match, in order, the 16 colors available using a Color Graphics Adapter (CGA), as released in 1981. Only color 6 differs; the value for color 6 in Minecraft –
     #FFAA00
    – differs from that made for CGA –
     #AA5500
    .

References[]

  1. a b MCPE-41729
  2. IRC logs on Archive.org; #minecraft.20090619.log. «P7:43:58 <Notch> Quatroking: want to know a secret?» […] «P7:44:44 <Notch> /say He&1llo&f, world! &bHOW ARE YOU!?» […] «P7:45:52 <Notch> it’s the ega palette, almost» (June 20, 2009, 00:43:58 UTC)

Для форматирования текста в Minecraft используются коды форматирования. Каждый код форматирования начинается с символа §. Для его ввода нужно нажать Alt+21 (цифры следует нажимать на цифровой клавиатуре).

Форматировать можно:

  • текст в чате;
  • текст в книге с пером;
  • текст в файлах локализации (пример тому название фиолетового цвета у золотого яблока, зачарованного золотого яблока);
  • текст на табличках;
  • описание сервера;
  • название мира;
  • название предметов;
  • описание предметов (Lore);
  • имена сущностей.

По умолчанию в игре форматировать можно только текст в книге с пером. Для этого нужно скопировать символ §, вставить в книгу, ввести нужный символ и написать то, что вы хотите. Некоторые модификации, программы (например, MCEdit) и плагины (например, Essentials) позволяют форматировать текст также в чате, на табличках и в любых других возможных местах.

Форматирование

Форматирование текста делится на два типа: первый — это цветовое, а второй — стилизующее. Первый можно использовать со вторым, например, можно сделать жирный текст зелёного цвета.

Цветовое форматирование

Чтобы указать клиенту на необходимость переключить используемый для текста цвет, нужно включить в сообщение последовательность символов из знака параграфа (§) и шестнадцатеричной цифры.

Код Название Техническое название Цвет текста Цвет тени
§0 Чёрный black 000000 000000
§1 Тёмно-синий dark_blue 0000AA 00002A
§2 Тёмно-зелёный dark_green 00AA00 002A00
§3 Бирюзовый dark_aqua 00AAAA 002A2A
§4 Темно-красный dark_red AA0000 2A0000
§5 Темно-фиолетовый dark_purple AA00AA 2A002A
§6 Золотой gold FFAA00 2A2A00
§7 Серый gray AAAAAA 2A2A2A
§8 Темно-серый dark_gray 555555 151515
§9 Синий blue 5555FF 15153F
§a Зелёный green 55FF55 153F15
§b Сине-зеленый aqua 55FFFF 153F3F
§c Красный red FF5555 3F1515
§d Фиолетовый light_purple FF55FF 3F153F
§e Жёлтый yellow FFFF55 3F3F15
§f Белый white FFFFFF 3F3F3F

Текстовое форматирование

Код Результат Описание
§k Запутанный
§l Жирный
§m Зачёркнутый Только для Java Edition
§n Подчёркнутый Только для Java Edition
§o Курсив
§r Сброс

Пример

Следующий текст можно вставить в книгу с пером, чтобы создать то, что показано на картинке:

§nMinecraft Formatting

§r§00 §11 §22 §33
§44 §55 §66 §77
§88 §99 §aa §bb
§cc §dd §ee §ff

§r§0k §kMinecraft
§rl §lMinecraft
§rm §mMinecraft
§rn §nMinecraft
§ro §oMinecraft
§rr §rMinecraft

Книга с примером форматирования.gif

Примечания

  • В файлах end.txt, credits.txt и splashes.txt используется подобное форматирование.
  • Википедия — CGA.

См. также

  • Книга с пером

  • Красный фон номера авто
  • Красный факел телефон кассы
  • Красный телефон юрий поляков книга
  • Красный телефон с большими кнопками
  • Красный текстильщик номер телефона уфмс